FXRealm Studios

FXRealm Studios AB

Digital Film Studio and 3D Software Developer

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Features
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Creature Creator Interface
The interface of the Creature Creator plugin for Lightwave 3D.

The Project Tab
lw_ccproject.gif (8112 bytes) From this Tab you load and save your Creature Creator projects as well as exporting them out to the current modeler layer.

The Main Tab
lw_ccmain.gif (17329 bytes) Here is where you select the body parts that your character will consist of. You have over 500 parts to select from and you can easily combine them by just selecting in the drop down menus, or stepping between them with the arrow buttons.

Everything you do will immediately be shown in realtime in the OpenGL window so you see the results right away. The characters created will be seamless to make it easy to later animate them.

At the bottom you have the choice to make a random creature by just pressing a button to make something unique very fast.


The Prefs Tab
lw_ccprefs.gif (9574 bytes) Some standard preference settings like colors and paths. You can also choose not to merge the points when exporting the creatures if you don't want them to be seamless.

The Edit Body Parts Tab
lw_cceditfull.jpg (31942 bytes)
lw_ccedit.gif (15153 bytes) This is vhere you tweak and finetune your characters to make them exactly how you want them. When you select the part of the body you want to edit it will be highlighted with a wireframe around it, and then you can start dragging sliders to deform and change it to fit your purposes and the look you are after.

The Converter Tab
lw_ccconverterfull.jpg (43244 bytes)
lw_ccconverter.gif (15394 bytes) This is the section of the plugin where you can add your own parts and creations to the library. Everything has more or less been made to work automatically in this new version of Creature Creator.

An intelligent engine has been added to the plugin to autoselect the points where the object should be splitted down into diffrent parts to make this really easy and cool to work with.

By using the included body templates as starting points you will be up making your own character libraries in no time.

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