FXRealm Studios

FXRealm Studios AB

Digital Film Studio and 3D Software Developer

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Features

Description Features Gallery Order

Features that are planned to be included in Furistic 1.0

* Dynamic hair with collision detection.
* Collision Editor for settings up collision zones.
* High quality customizeable Antialising RenderEngine.
* Envelopes and Expressions for all controls.
* Texturemaps for almost all settings.
* Takes care of Lightwaves AntiAlising and motion blur settings.
* SelfShadows and shadows can be reflected on other objects
* Furs/Hair can be relflected onto other objects.
* Powerfull Spline tools so you can make anykind of hairstyle
* Rebels and Lumps that will give that extra 'touch' to realistic hair.
* RealTime interactive OpenGL display that shows every in the settings you do.
* RealTime Dynamic Hair in the OpenGL Preview!
* Advanced surface editor which allows you to change R,G,B for
  Diffuse,Specularity and Luminosity and not only 1 percentage

  value as in standard Lightwave.
* Changeable settings:
Length,Angle,Direction,BaseSize,TopSize,CurlLength,WaveLength (all with variation) Gravity,Wind(heading,pitch direction), AirResistance, Elastisity, Stiffness + loots more

* Your ideas.


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Main

Main interface of the plugin when you started it
Here you see all 4 views at once.
On the left side is the current controls
(Object created in Creature Creator)


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Geometry

Here you can select diffrent geometry settings, Like Length, angle, direction, density + more misc settings
Here the object is shown in the smoothshaded view
the views is selected just the same way as in the modeler
so you will not have to learn any new shortcuts.


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Apperance

Here you can select diffrent apperance settings, Like FurBase size, topsize, how the curl's should look like + more misc settings.
(Object created in Creature Creator)

  [N/A]

        (will be up soon)


Lumps

Here can you control 'lumps' of hair, this a esentiall part
of hair as in real life hair tends to lump its self quite much.
You can select the strengt of the lumps (how much hair that
the lump control hair should attact etc.)

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Rebels

'Rebels' is what we call the hair that doesnt behave as you really think it would, if you look at normal real-life hair the hair style isnt perfect and some hair tends to do what they want.
This screenshot shows how the left side is the 'perfect' hair
while the right side has loots of rebels (100% in this case
for demo purpose)

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Splines

Here there will be loots of tools to edit the splines that might be added to the object to make it possible to make the perfect hairstyle Right now the splines are loaded from the object file,so it will also be possible to make all splines inside the modeler. This model using splines to get this hairstyle.


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Surfacing

Here you can apply your fine tuned settings for the fur/hair.
Colors,Diffuse,Specular,Luminosity,Transparancy (R,G,B for every type) and glossiness is changeable. These are ofcourse possible to animate using envelops or expressions.


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Softbodies

Furistic makes use of highquality and accurate SoftBody-Dynamics to do realistic hair-movement, all these values you can set for the Dynamic is as everything else animateable. The Softbodies can allso be previewed in the OpenGL interface in realtime

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Lights

Here is where you select which lights that will affect the har/fur and if they will cast shadows. Its also possible to set how much they should affect and 0 % and less is no affect and that means faster rendering and as its possible to use envelopers or xpressions you can 'tweak' the scene so it will
render faster


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Collision Editor

Here is where you setup your collision section of the object. The interface of the editor looks almost identical to the Lightwave/Inspire modeler (with the same shortcut keys) so it will be very simple to work with. All collision-sections will ofcourse deform after bones or other animation plugins. It will also be possible to setup collision sections on objects that doesnt have any fur/hair on them. So for example if you have you character that hugs another character it in the scene you can setup so that hair will collide with the other chracter too.

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Textures

Here you can apply diffrent type of texturemapps for the fur/hair. Say that you want to have the hair a bit shorter on a certain part of thehead then you just make a grayscale image that controls the length and apply it to the hair length. In the editor you will see your working texture in the OpenGL and as Furistic works with the standard Planar,Cylindrical and Spherecial mapping you will feel like home. Apply the texturemap and when you alter any texture setting (texture size x for example) you will see the texturemapp actually moving over the object, everything in realtime.

 

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Xpressions

You want the hair to move when a car drives by you character? and you dont want to envelope to death by yourself? thought so, here is where you can use the expression feature of Furstic, you can apply formulas in a very easy why so you can animations that would have been really complex to do in a mather of minutes.



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