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Features that are planned to be included in Furistic 1.0
* Dynamic hair with collision detection.
* Collision Editor for settings up collision zones.
* High quality customizeable Antialising RenderEngine.
* Envelopes and Expressions for all controls.
* Texturemaps for almost all settings.
* Takes care of Lightwaves AntiAlising and motion blur settings.
* SelfShadows and shadows can be reflected on other objects
* Furs/Hair can be relflected onto other objects.
* Powerfull Spline tools so you can make anykind of hairstyle
* Rebels and Lumps that will give that extra 'touch' to realistic hair.
* RealTime interactive OpenGL display that shows every in the settings you do.
* RealTime Dynamic Hair in the OpenGL Preview!
* Advanced surface editor which allows you to change R,G,B for
Diffuse,Specularity and Luminosity and not only 1 percentage
value as in standard Lightwave.
* Changeable settings:
Length,Angle,Direction,BaseSize,TopSize,CurlLength,WaveLength (all with variation)
Gravity,Wind(heading,pitch direction), AirResistance, Elastisity, Stiffness + loots more
* Your ideas.

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Geometry
Here you can select diffrent geometry settings, Like Length, angle,
direction, density + more misc settings
Here the object is shown in the smoothshaded view
the views is selected just the same way as in the modeler
so you will not have to learn any new shortcuts. |
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(will be up soon) |
Lumps
Here can you control 'lumps' of hair, this a esentiall part
of hair as in real life hair tends to lump its self quite much.
You can select the strengt of the lumps (how much hair that
the lump control hair should attact etc.) |

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Rebels
'Rebels' is what we call the hair that doesnt behave as you really
think it would, if you look at normal real-life hair the hair style isnt perfect and some
hair tends to do what they want.
This screenshot shows how the left side is the 'perfect' hair
while the right side has loots of rebels (100% in this case
for demo purpose) |

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Splines
Here there will be loots of tools to edit the splines that might be
added to the object to make it possible to make the perfect hairstyle Right
now the splines are loaded from the object file,so it will also be possible to make
all splines inside the modeler. This model using splines to get this hairstyle. |

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Surfacing
Here you can apply your fine tuned settings for the fur/hair.
Colors,Diffuse,Specular,Luminosity,Transparancy (R,G,B for every type) and glossiness is
changeable. These are ofcourse possible to animate using envelops or expressions. |

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Softbodies
Furistic makes use of highquality and accurate SoftBody-Dynamics to
do realistic hair-movement, all these values you can set for the Dynamic is as everything
else animateable. The Softbodies can allso be previewed in the OpenGL interface in
realtime |

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Lights
Here is where you select which lights that will affect the har/fur
and if they will cast shadows. Its also possible to set how much they should affect and 0
% and less is no affect and that means faster rendering and as its possible to use
envelopers or xpressions you can 'tweak' the scene so it will
render faster
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Collision Editor
Here is where you setup your collision section of the object. The
interface of the editor looks almost identical to the Lightwave/Inspire modeler (with the
same shortcut keys) so it will be very simple to work with. All collision-sections will
ofcourse deform after bones or other animation plugins. It will also be possible to setup
collision sections on objects that doesnt have any fur/hair on them. So for example if you
have you character that hugs another character it in the scene you can setup so that hair
will collide with the other chracter too. |

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Textures
Here you can apply diffrent type of texturemapps for the fur/hair.
Say that you want to have the hair a bit shorter on a certain part of thehead then you
just make a grayscale image that controls the length and apply it to the hair length. In
the editor you will see your working texture in the OpenGL and as Furistic works with the
standard Planar,Cylindrical and Spherecial mapping you will feel like home. Apply the
texturemap and when you alter any texture setting (texture size x for example) you will
see the texturemapp actually moving over the object, everything in realtime.
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Xpressions
You want the hair to move when a car drives by you character? and
you dont want to envelope to death by yourself? thought so, here is where you can use the
expression feature of Furstic, you can apply formulas in a very easy why so you can
animations that would have been really complex to do in a mather of minutes. |
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