FXRealm Studios

FXRealm Studios AB

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Description | Features | Requirements | Pricing | User-gallery | FAQ

How Metagroove operates
This is a brief explanation how Metagroove works so you get a grip of the procedure. To demonstrate this as simple as possible, let's use a segmented plane. (Fig.1)

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(Fig.1)

We start by selecting a line of points where we want the groove to appear. (Fig.2) As Metagroove is designed to make detailed grooves with a minimum of polygons for objects that are going to be Metanurbed or Metaformed it only works with four-point polygons.

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(Fig.2)

Now it's time for Metagroove to get to action. When you run the plugin you are able to specify values like how deep (shift) you want the groove and if you want it smoothed (Falloff). Then just press Ok and Metagroove removes all the old polygons surrounding the marked points and builds new more detailed four-point polygons in the area. (Fig.3). Simple or what?

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(Fig.3)

There you have your new groove. Perhaps you have to drag a few of the new points it created around to get it exactly as you want and to make sure it doesn't look calculated but more natural.

From this point you can continue selecting more points to add more grooves to your object or if you are satisfied, you can Metanurb or Metaform (Fig.4) it for it's final use in your 3D generated pictures.

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(Fig.4)

Have fun grooving your objects!

The Metagroove interface

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